Game Development
Cross-platform games and interactive experiences, engineered from prototype through live-ops.
Why brightmagnus
Fun gets proven before it gets funded
Playable prototypes come before full production commitments, so nobody bets a year on a hunch.
Live-ops from day one
Analytics, A/B testing, and content pipelines are built into the game, not added after launch drags.
Engine-agnostic
Unity or Unreal, chosen for your game's actual requirements, not our team's favorite.
What's included
Capabilities
Unity & Unreal development
Full production builds across PC, console, and mobile, from one codebase where possible.
Gameplay & systems design
Core loops, progression, and economy design tuned through actual playtesting.
Multiplayer & backend services
Matchmaking, netcode, and live services built to hold up under a launch spike.
Live-ops & monetization
Content cadences, events, and monetization models that don't torch retention.
Art & technical art
Pipelines that keep art direction consistent without bottlenecking engineering.
QA & certification
Platform cert support and structured QA so submission isn't a surprise.
How we work
A game development engagement, start to finish.
Discover
Concept, core loop, and technical feasibility validated before real budget commits.
Design
A playable prototype and production plan — engine, scope, and platform targets locked.
Build
Vertical slices, then full production, playtested on a real cadence, not just at milestones.
Grow
Live-ops, content updates, and platform certification through launch and beyond.
Proof
Case study
Fable & Forge
Cross-platform co-op adventure launched on PC and console.
Unity · Multiplayer · Live-ops
View full case study“The game shipped on time, on budget, and actually fun. That combination is rarer than it should be.”
What you get
Deliverables
Every game development engagement ships with concrete, reusable artifacts — not just hours on a timesheet.
- Playable vertical-slice prototype
- Production build across target platforms
- Live-ops content pipeline
- Analytics & telemetry integration
- Platform certification support
- Post-launch patch roadmap
Stack
Tools we work in
- Starting at
- $18k/mo
- Timeline
- 4–6 week prototype, then production
- Team
- Dedicated pod: producer, engineers, designer
FAQ
Questions about game development.
Ready to start your game development project?
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