brightmagnus

Game Development

Orbital Drift

Mobile roguelike with 2M+ downloads in its first quarter.

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downloads in quarter one
2M+
downloads in quarter one
D7 retention
34%
D7 retention
App Store rating
4.7/5
App Store rating

The challenge

Orbital Drift needed to prove a mobile roguelike could retain players past day one in a genre crowded with disposable, ad-heavy titles.

The approach

01

Live-ops built into the core loop

Content cadence and events were part of the design from prototype, not patched on after launch.

02

Monetization tuned through playtesting

Pricing and offers tested against real player behavior, not industry benchmarks.

03

Soft launch before global

A regional soft launch validated retention and monetization before the worldwide push.

The impact

The game crossed 2M downloads in its first quarter with 34% D7 retention — well above typical mobile roguelike benchmarks — and a 4.7/5 App Store rating.

Timeline

5 months to soft launch, ongoing live-ops

Team

Producer, 3 engineers, designer

Tags

Mobile · Unreal · Monetization

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